Fill in your details below or click an icon to log in:. Email required Address never made public. Name required. Follow Following. Joe Bentley : Portfolio. Sign me up. Already have a WordPress. Log in now. Loading Comments Email Required Name Required Website. GraphicsDeviceManager graphics;.
SpriteBatch spriteBatch;. Initialize ;. IsKeyDown Keys. WriteLine "Running" ; break;. WriteLine "Walking" ; break;. WriteLine "Jumping" ; break;. This file will be automatically generated by XACT. If you've done everything correctly, then when you call Sound. Play with the name of the key in your Cue, then you will hear the specified sound.
Sounds play asynchronously. If you want to play a sound synchronously, then you need to wait for it to finish and then stop it. Listing 6 shows the code for playing two sound synchronously one after another :. The last XNA challenge we are going to talk about is how to detect a collision between sprites.
You would think that this aspect of game development would be more obvious, but it actually requires a few steps. The BoundingBox has an Intersects method you can use to test for collision. Because BoundingBox's require 3D Vectors to construct them, we need to create 3D vectors for each of the objects we are testing for collision.
The first set of 3D vectors describes the minimum and maximum extent of the first object and the second set of 3D vectors describes the minimum and maximum extent of the second object: Each set of 3D vectors is used to create one BoundingBox. As you can see, there are a lot of hoops you need to jump through to test a collision.
Since collision testing is a pretty common scenario in game development, it would be nice if there was an easier way to do this for 2D game development. X, Position. Width , Position. The sprites finally come to life once we have hammered out the details. In the sample, The left and right arrow moves the enterprise ship and the R key rotates it. Hitting the SpaceBar fires a photon torpedo at the Klingon. I used Paint. NET to draw most of the sprites you see here as well as the Explosion Sequence.
NET is a free painting utility that is actually quite advanced. Once you get the hang of it, you can draw some pretty cool game objects. With VS. Anyway, if you are game for some fun development that can provide fun for others, I invite you to look into the XNA framework.
It will certainly make your life easier with the help of C and. Note: In order to lighten the download, I have cut out a lot of the files that get generated by the project. You'll need to build the project to get the game to work.
View All. Mike Gold Updated date Jun 06, So by now I bet a few dozen questions may have popped into your head. How do I load my sprite from a bitmap? How do I move my sprite? Rotate my sprite? How do I create sound in XNA? How do I accept input from the keyboard? How do I detect a collision between sprites? Keyboard Input Keyboard Input is handled inside the Update method.
Height , Color. Git stats 14 commits. Failed to load latest commit information. MXA Studio. MonoGameSamples 20ee XNA Redistributables. View code. Getting Started If you are new to the archive and want to get started with the sample here. Check out the Getting Started page on the wiki This will tell you what you need to know to open the XNA projects that haven't been converted yet in this archive The archive is now complete and all but two samples can be found here, next step MonoGaming the samples where applicable.
I've downloaded and will source a difference host for the sample files If you have comments or suggestions for the archive, please let me know on twitter SimonDarksideJ or on this site.
Ziggyware Archive Ziggyware was a massive tutorial site back in the day and the place developers went to go to get their daily feed of interesting stuff. About The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples Topics xna game-development samples monogame xna-game-studio monogame-framework education-library. MIT License.
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