Download counter strike source 100 tickrate




















Th3Hamburg1ar 13 years ago 6. Exercise FTW. Henry Topic Creator 13 years ago 7. SavageFruit 13 years ago 8.

The wait command is my least favorite command with the fairer sex. Tick rate is how often someone with such a disorder ticks. Hope this helps. More topics from this board Does anyone play this version of CS anymore? Resolution problems, how to fix? Side Quest 9 Answers How do you import sprays? General 5 Answers Do i need a steam account to play at all? General 8 Answers More than one Steam account for one computer? General 4 Answers.

Ask A Question. Browse More Questions. It should look like this. This is the only downside. I havn't found a guide on this anywhere, for some reason.. Tip : If you have all the commands in the listenserver. You can also join a random tick server from the server browser, disconnect, and then create a server. This would also create a tick server :thumbsup:. I may have forgotten two commands Try putting those into console or into the listenserver cfg file and it should fix it.

Internet War Criminal 2 Nov, am. For some reason it's stuck at 20 both locally and playing on other servers. FiBzY 27 Oct, pm.

Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel. All rights reserved. You can start by gathering information using PingPlotter to provide evidence that will help them resolve your issue. If either of these scenarios apply to you, this guide along with adjusting your rates will do nothing. This will show two things that you need to read - loss and choke. You need to aim for absolutely minimal choke as possible, with next to no loss.

Loss is actual updates being lost between you and the server and is something you need to absolutely avoid as much as possible - assuming the problem does indeed lie on your end in the first place. Try them and see if you get loss in the net graph. This is the absolute minimum you'll want to use on a broadband connection. You have one of the rate values that has been suggested, but you want to make the most out of that.

Remember that you need to keep in mind that you need to aim for absolutely minimal choke as possible, with next to no loss. When you've got as minimal choke as you can get with no loss Along with the rates being as high as possible , then you've hopefully hit the sweet spot that you've been looking for. This can be a long and tedious process, but this what most people need to do in order to find what rates suit their internet connection speed.

Note that you won't get updates higher than 1. The servers tickrate 2. As fast as the clients rate allows 7. If in doubt about your Steam Internet Connection Setting, set it 1 higher than what you have. The blame may not always be with you, the client! Try another server that's close by, and see if that makes much difference. Finally, don't bugger around trying to fix choke problems if you have loss problems. You are just wasting your time and everybody else's if you ask them to help fix your choke problems if you have LOSS!!!

See point 6. You should only run this if you absolutely have to, because you're disadvantaging yourself by running rates that are this appalling.

FPS is how many frames per second the client is rendering. OUT is what is being sent by you the client, TO the server. Loss are lost packets due to network problems, either with your computers connection to your ISP, your ISP, or the ISP that is hosting the server or anywhere in between. If you have loss then you will probably have choke.

Do not bother trying to solve Choke problems if you have Loss problems. Resolving loss problems is done by following standard Network Trouble Shooting Procedures. Helping you with network problems is outside the purview of this document, and people who know what they are doing get paid 3 or 4 figure dollar amounts an hour to solve them. Choke is quite simply the server wanting to send you data but cannot. The reason for this though are not always simple to understand, diagnose or fix.

See the Choke explanation above. Making your rates stay when you restart your game. Open that folder and then before you do anything, make sure you can see filename extensions by going to the top toolbar and clicking on 'Tools', followed by 'Folder Options'. Then look for the tab that says 'View' on it and click it. Look for the option that says 'Hide extensions for known file types', disable this by clicking on the tickbox and then hit the 'OK' button. Now, look for a file called autoexec.

Your new found rates will now stick and you should hopefully be able to be more accurate while playing your game of choice and therefore be more enjoyable. Why is the maximum value of rate online? This was the original hardcoded maximum in the Source Engine. It is NOT advised that you use anything above for online gameplay. This is because of the server tickrate and how it will never exceed Why should I run higher rates in the first place?

So your shots are MUCH more accurate, instead of having to spray bullets to hit someone. Using less bullets is always a good thing!

Take this example: If your updates are lower than you send, you would recieve some information saying enemy player X is nearby. You go to shoot and send that information off. Before the server does anything Such as confirm the shot , blood will get displayed on your side on the other player.

When the server recieves the shots, it will check the enemy player position and most likely say 'That player isn't there any more - you were too slow' because you were acting on old information. Why does my ping stay nice and low when I'm using lower rates? This is because of the size of the 'packets' you're trying to send, are smaller than what they'd be if you had higher rates. What is this 'hit registration' that people speak of? When you aim directly at your enemy and shoot, good hit registration means your 'hits' Bullets, etc actually make contact and count with the other player you're shooting at.



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