Starshatter full game download




















Some people may prefer the "virtual joystick" mode for dogfighting because it requires less repositioning of the mouse than the "mouselook" mode.

Flight Model Starshatter includes three different flight models so that you can enjoy the space combat experience in the way that is most effective for you. By default, Starshatter is configured for the "standard" Newtonian flight model. In this flight model, all ships have both linear and angular momentum or inertia. There is no drag in space, so if you cut your engines to zero you will keep going at your current speed indefinitely.

Your onboard flight computer will tryto keep your velocity pointed in the same direction as your nose, but you can turn off this behavior by pressing "M" for manual mode.

In manual space flight mode, you can fly sideways or backwards to your heart's content. In the standard flight model, airborne combat is quite similar to what you will find in a good jet combat simulation. Your fighter will fly just like an airplane, with lift, drag, gravity, angle of attack, and atmospheric density to contend with. You have very limited rudder authority, and you have to perform banked turns at corner velocity to stay in the fight. In the arcade flight model, Starshatter is much more like what you may be used to from playing other space combat simulations.

Your ship always flies in the direction you are facing, and your throttle setting controls your speed instead of your acceleration. If you cut your throttle to zero, your ship will slow to a stop even in space.

You can perform flat turns in atmosphere, and you don't have to worry about drag or stalls. Gravity is still modeled, and you do still have to worry about running out of fuel and slamming into that big hard thing called "the ground. The relaxed model is similar to the standard model except that drag applies even in space. This helps keep your velocity under control, and makes it easier to turn. One way or another, you should have no problem finding a flight model that works for you.

Now get out there and start getting us some kills! Space Combat Starshatter brings space combat up to date by using a combat model inspired by modern day surface navy and naval-aviation technology, instead of the more common World War II era technology. Each of the different components of the space force has a distinct role to play in battle, and this specialization must guide your strategy in deploying your forces.

Fighters are small, agile, single-seat space craft that are capable of both atmospheric and orbital combat. In Starshatter, fighters play several important roles. Because of their speed and maneuverability, fighters are often used for scouting and recon jobs. They are used as an anti-air defensive platform to shoot down enemy fighters and strike craft that are attacking the fleet. And they are used as strike craft that can project force from orbit down to attacking ground targets.

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Now fire up the game and navigate to the options screen and change the resolution and whatever else you prefer. Some screen resolutions won't be available so if this is the case find the video. Afterwards right click on video. This will keep your resolution from changing every time you enable a mod.

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