Spade games




















Spades is a trick-based card game for 4 players. Players sitting across from each other are partners on the same team. The object of this game is to be the first team to reach or points.

Each player is dealt a hand of 13 cards from a 52 card deck. The hand is sorted by suit, then rank: Clubs, Diamonds, Spades, Hearts. Cards that are out of play are darkened. Starting with the dealer, each player in turn bids the number of tricks she expects to win. Possible bids are from Nil to thirteen. The sum of partnership bids are called the contract. If a player bids Nil, meaning they expect to win no tricks , then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid.

The game begins with all cards being dealt. Each player plays one card and together they are called a trick. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits. Each hand begins with all 52 cards being dealt to the players.

The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. If you bid a Blind Nil, you must bid a 0 without seeing your cards. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk!

Teams must reach the total number of tricks they have bid together in order to get a positive score. The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand.

If a trick is played without a spade, the highest lead suit card takes the trick. If a trick contains a spade, the highest spade wins. The winner of the trick leads the next trick. Would you like to try it? Don't like Star Wars? Click here to turn the theme off. Or come to our Facebook page and tell us all about it.

These are the rules I use for Spades. I got them from John McLeod's pagat. C John McLeod, - reprinted with permission. The four players are in fixed partnerships, with partners sitting opposite each other. Deal and play are clockwise. A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. The first dealer is chosen at random, and the turn to deal rotates clockwise.

The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has In Spades, all four players bid a number of tricks. Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score. The bidding begins with the player to dealer's left and continues clockwise around the table.

Everyone must bid a number, and in theory any number from 0 to 13 is allowed. Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass. There is no second round of bidding - bids once made cannot be altered.

A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play. There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil's partner.

It is not possible to bid no tricks without bidding a Nil. If you don't want to go for the Nil bonus or penalty you must bid at least 1.

The player to dealer's left leads any card except a spade to the first trick. Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.

A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led. The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand.

A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks overtricks are worth an extra one point each. Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score. Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.

Example: Suppose a team whose score is bids 5 tricks and they have 7 bags carried over from the previous rounds. If they win 7 tricks they score 52, taking their score to and their bags to 9. If they win 9 tricks they score 54 and lose , bringing their score to If a bid of nil is successful, the nil bidder's side receives points. Sign in to report this game to Microsoft. Report this game to Microsoft. Report this game to Microsoft Potential violation Offensive content Child exploitation Malware or virus Privacy concerns Misleading app Poor performance.

How you found the violation and any other useful info. Submit Cancel. System Requirements Minimum Your device must meet all minimum requirements to open this product OS Windows 10 version Recommended Your device should meet these requirements for the best experience OS Windows 10 version Open in new tab. Sign me up Stay informed about special deals, the latest products, events, and more from Microsoft Store.



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