I also wonder if I have it as I installed it on a Macintosh. Anyone know? I'll keep looking and post something if I find anything. You guys have to learn to be realistic. The reasons for EA layoffs has nothing to do with any underground boycotts secretly orchestrated over several years, come on. One major factor was the postponement of Harry Potter and the Half-Blood Prince , which was slated for a late summer release to lead up to its film tie-in's November debut.
When that film was suddenly delayed until summer , EA was forced to sit on a nearly finished game it had already spent million marketing. Those include the recent publishing agreements with Epic Games , id Software , and Grasshopper Manufacture , as well as the just-announced agreement to distribute MTV and Harmonix's rhythm game based on the music of The Beatles.
I don't like EA's direction of DRM any more than most people, but at the same time, folks need to use their heads a bit and not spell out "the end is nigh" for EA from any game boycotts. Spore already sold about 2 million since September, not even 2 months since release, despite everyone insisting all those thousands of 1-star Amazon reviews will make sure their sales suffer.
They haven't. While I agree with what you said Annatar, a note about those Spore sales numbers: that's across all platforms, not just the PC. I don't recall the PC sales numbers offhand, but it would be interesting to know if they were actually as good as EA projected.
It comes from the Fallout 3 news feed. Bethesda wanted to avoid the bad reporting they had from spore. GP: Bethesda is clearly attempting to avert a consumer rebellion like the one waged against Spore. You know, the one about which EA 's CEO remarked that half of the complainers were pirates and the other half were too dumb to know any better. Spore is available for the Wii and Mac apparently.
I doubt the Mac numbers are very high, but Wii who knows. I tried a quick google but couldn't find PC-exclusive sales numbers, and it's not spelled out in EA's quarterly report.
Still, the bottom line is EA isn't posting a loss due to lost sales from DRM boycotts, but basically because it's very big and spending money on future endeavors like crazy - and as silly as it is, it can't help that they spent a lot of money on the Harry Potter game that they can't release now because the movie was delayed, which turns out to be all loss, no gain. Yeah, good point Annatar.
I'd thought I'd read the PC numbers were significantly less then the 2M reported, but cruising around a bit it looks like that is actually the PC figures. So yeah, the boycott is likely having little to no influence. Oh well, maybe the lawsuits will. Two million copies for Spore is pathetic, it's a flop of monolithic proportions.
The concept should be on par with The Sims sales, perhaps higher, they had over a million people get the Creature Creator just to dick around with making stuff. Two million seems like a big number, but it's peanuts when you're looking at a 5 year development cycle, a 70 man team, and a revolutionizing game concept that is supposed to appeal to everyone from the casual gamer's five year old kid to the freak that wont leave his mother's basement.
These are Half-life 2 sales, something you'd expect from an equal project with a much more narrow focus. If it sells ten million by the year end, I'll be less than surprised at how poorly it's performing. But that's 2 million in 3 weeks. To put it in perspective. EA's fiscal quarter ended September 30th, and that's when they reported near 2 million sales. Three weeks. Not even a month since release. Quoting Annatar11, reply 14 Spore is available for the Wii and Mac apparently. I don't think that there is actually a Spore for the Wii.
The DS has a watered down version that is basicly the Creature Creator, though. Hrm, well Gamespot listed it for Wii and Mac, since I was reading the layoff article on it that's where I looked Dunno. I'll reiterate that I don't like EA's business practices and choice of DRM like everyone else, I just think it's living in la-la fairy tale land to assume that their couple hundred million loss for the quarter is due to an underground movement to boycott their games.
I was wondering if anyone else heard the same. I'm quite disapointed right now. After returning my copy after discovering securom , I turned my attention to Fallout 3.
Shortly after realease, I started reading that it too has securom. What am I to do? SimCity is an open-ended city-building computer and console video game series and the brainchild of developer Will Wright. It is published by Maxis now a division of Electronic Arts. The game was first published in as SimCity , and it has spawned several different editions sold worldwide. The ongoing success of SimCity has also sparked the release of many other spin-off " Sim " titles , including 's The Sims , the best-selling computer game in history.
In SimCity, the player is given the task of founding and developing a city , while maintaining the happiness of the citizens and keeping a stable budget.
In SimCity , SimCity and SimCity 4, the player is allowed to alter the terrain of the city before building on it. The player must define zones, each having limits on the kind of development that can occur there.
Development of the zones is not performed directly by the player, but happens when certain conditions are met, such as power supply, adequate transport links or acceptable tax level. The residential zones, in green, provide housing for Sims; the commercial zones, in blue, provide shops and offices; and the industrial zones, in yellow, provide factories, laboratories and farms.
There are three different densities two for SimCity in the game: low density for small buildings, medium desity for low to mid-sized buildings, and high density for anything up to large tower blocks.
Maxis' most successful series to date is The Sims The Sims is a life simulator, a spin-off from the SimCity which has in turn eclipsed SimCity in popularity since its release in The game puts players in control of isometric neighborhoods and people, or "Sims".
Originally released for the PC, the game has also been ported to the Mac, and versions have been released for several video game systems. Released despite concern from Electronic Arts that it would be a commercial failure, it has gone on to become the most successful computer game in history.
Maxis has developed seven expansion packs for the game as well as an online version The Sims Online. Maxis released The Sims 2 in , a sequel title that features a full 3D environment as opposed to the original's pseudo-3D diametric engine. The logo however, can still be found on the back of the CD case and on the start up of the base game.
Players create species starting at the single cell level, and develop them into sentient life. The goal is for them to eventually gain the intelligence to create spaceships. The Spore Creature Creator allows users to create species for later use in the game. This is one of few Maxis' games to feature goals on its plot as the player must complete five different phases and reach the space-traveling technology. There is also an ultimate goal, which is entering the galactic core, a massive black hole surrounded by a powerful and hostile cyborg species called The Grox.
However, the player can stay in a single phase as long as they wish, even after completing it. No public mention of Spore being shown was announced prior to the presentation, taking most spectators by surprise.
Initially after the presentation no images of Spore were available, but soon after someone leaked images of Spore online, in a Viral Marketing campaign over the next several months. Grox control a vast empire with 2, star systems and inhabit anywhere near an estimated 2, parsecs within the perimeter of the Galactic Core. They are unique as they don't possess any known archetype. Want your community included? See how! SporeWiki Explore.
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